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Rules Notes

Generating Ability Scores

For this campaign, please use the Purchase method of ability score generation from the Pathfinder Core Rulebook p. 15. You may spend 20 points on Ability Scores, using Table 1-1 on p. 16.

Races

The mythological setting of this campaign means that, in many cases, adventurers and heroes may hail from unique backgrounds. Players may opt to create such a character using the rules for playing a monstrous character found on p. 314 of the Pathfinder Bestiary. The recommended level structure found in that rulebook entry will also be used, though players should note that they will gain additional levels through the course of play, and at the GMs discretion, not at character creation.

Standard character races, both new and familiar, that are not unusual for this campaign setting are as follows. Please see the Wiki entry linked below for more information, as the racial traits or setting notes may vary from those in typical Pathfinder RPG settings.

Brownie Nearly every forested region has colonies of these diminutive, enigmatic people.
Caballaur These smaller cousins of centaurs deal often with Man, whether through cooperation or conflict.
God-touched Due to the mingling of demigods and Man, those with divine heritage are not rare.
Human The common race of Men inhabit much of the temperate, pastoral regions of the world.
Hobgoblin Fecundity personified, hobgoblins are a potent force during the Bronze Age.
Lizardfolk The sandy-scaled folk are known for the temples they build in desolate regions.
Willowing Willowings are hardy and clever tree-folk with mythical origins as a communal wood.

Please note that the standard races found in the Pathfinder RPG are not commonplace in Kosm, and as such, their use by players will be considered in the same vein as monster races as above.

Classes

Alternate Class Features None currently available.
Archetypes None currently available.
Re-Skinning Inventor and Runeseer suggestions. See bottom of page.

New Feats

Racial Feats Feats available for lizardfolk and willowings.
Combat Style Feats None currently available.

Equipment

The list of equipment available to characters in this setting varies from the typical Pathfinder RPG campaign setting. In part due to the lack of readily available iron, some weapons and armor are impossible to create. Also, some new pieces of equipment have been added.

Weapons Armor And Shields Goods And Services

Spells

New Spells None currently available.

Variant Rules

Note: The traits page below details the racial and campaign traits for this campaign setting.

Traits Advanced Player’s Guide p. 326
Armor as Damage Reduction Ultimate Combat p. 191
Called Shots Ultimate Combat p. 193
Piecemeal Armor Ultimate Combat p. 198
Wounds and Vigor Ultimate Combat p. 207
Words of Power Ultimate Magic p. 162

Setting Notes

Races This section describes the regions and cultures of each race.
Languages Herein is the list of each language along with the race or region that uses it.
Classes A discussion of the common use of each class in Kosm.
Regions A description of each region of the world.
Religion The gods and religions of the races of Kosm.
History A brief timeline of a few of the civilizations present in the setting.

Wiki Notes

Creating a new page

To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.

Linking to existing pages

To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page

Linking to a page with different text

If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text

Linking to characters

For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.

HTML and Textile

To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.

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